A group chat is free and everyone already has it, which is why most games start there. The cost shows up on game day: scrolling to count thumbs-up replies, chasing the quiet ones, and tracking who is on the waitlist in your head. Who's In keeps the group text and adds the part that counts.
You run a recurring game and want a clear head count, a spot limit, or a record of who actually plays.
Your group is small and chatty, the game is casual, and a thumbs-up count is all you need. A chat is also better for banter, photos and day-of logistics, which Who's In does not try to replace.
| Who's In | A group chat | |
|---|---|---|
| Players need an app or account | No. The RSVP link opens in any browser | Whatever the chat app requires; players are usually already in it |
| How you see who is in | In/Maybe/Out tracker with a fill bar | Scroll and count replies |
| Spot limit and waitlist | Pro: spot limits and a self-refilling waitlist on RSVP links | Manual |
| History of who showed up | Session history; full history and Activity Insights in Pro | None beyond the scroll back |
| Cost | Free to start; Pro $6.99 one-time | Free |
Last checked October 20, 2026. Statements about a group chat marked "per ... site" come from its public website and may have changed; we have not used the product and have left out anything we could not confirm. Prices vary by region and change; check each source for current figures. Who's In details are from our own listing.
No. You send the invite as a normal group text containing an RSVP link, and players answer in any browser.
No. iOS does not let apps read your Messages, so replies come through the RSVP link, or you tap In, Maybe or Out yourself.