Who's In vs a group chat

A group chat starts the conversation. Who's In counts the answers.

A group chat is free and everyone already has it, which is why most games start there. The cost shows up on game day: scrolling to count thumbs-up replies, chasing the quiet ones, and tracking who is on the waitlist in your head. Who's In keeps the group text and adds the part that counts.

Get Who's In

Who each one suits

Who's In

You run a recurring game and want a clear head count, a spot limit, or a record of who actually plays.

A group chat

Your group is small and chatty, the game is casual, and a thumbs-up count is all you need. A chat is also better for banter, photos and day-of logistics, which Who's In does not try to replace.

Side by side

Who's InA group chat
Players need an app or accountNo. The RSVP link opens in any browserWhatever the chat app requires; players are usually already in it
How you see who is inIn/Maybe/Out tracker with a fill barScroll and count replies
Spot limit and waitlistPro: spot limits and a self-refilling waitlist on RSVP linksManual
History of who showed upSession history; full history and Activity Insights in ProNone beyond the scroll back
CostFree to start; Pro $6.99 one-timeFree

Last checked October 20, 2026. Statements about a group chat marked "per ... site" come from its public website and may have changed; we have not used the product and have left out anything we could not confirm. Prices vary by region and change; check each source for current figures. Who's In details are from our own listing.

Questions people ask

Do my players have to install Who's In?

No. You send the invite as a normal group text containing an RSVP link, and players answer in any browser.

Can Who's In read replies in my group text?

No. iOS does not let apps read your Messages, so replies come through the RSVP link, or you tap In, Maybe or Out yourself.

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