Calculate kinetic and potential energy
Find kinetic energy with ½mv² and gravitational potential energy with mgh.
Kinetic energy is the energy of motion: KE = ½ × m × v². Mass is in kilograms and speed in metres per second, so the answer is in joules.
A 1500 kg car at 20 m/s has KE = 0.5 × 1500 × 20² = 300,000 J. Gravitational potential energy is PE = m × g × h. A 2 kg object lifted 10 m, with g = 9.81, has PE = 196.2 J.
Classic Graphing 84 · Kinetic energy
Start on the main screen: Press 2nd then mode (QUIT) to get back to the home screen. Pressing clear on a menu also backs out of it.
Type 1 ÷ 2 × 1500 × 20², using the x² key. The speed is squared before it is multiplied.
1÷2×1500×20x²Press enter.
enter
You should see1/2*1500*20² 300000
Classic Graphing 84 · Potential energy
Start on the main screen: Press 2nd then mode (QUIT) to get back to the home screen. Pressing clear on a menu also backs out of it.
Type m × g × h as 2 × 9.81 × 10 and press enter.
2×9.81×10enter
You should see196.2
Natural Scientific 991
Start on the main screen: Press MENU, then 1 (Calculate) to return to the main calculation screen. AC clears the line you are on.
Type 1 ÷ 2 × 1500 × 20² and press = .
1÷2×1500×20x²=
You should see300000
RPN Scientific 15
Start on the main screen: There is no menu to leave. Press the back arrow to clear a number you are typing, or CLx (g then back arrow) to clear the X register.
Square the speed first: 20, then g and x² (the √x key).
20gx²√xKey in the mass and press ×, then key in 2 and press ÷ for the half.
1500×2÷
You should see300,000.0000
Tips
- Doubling the speed makes the kinetic energy four times bigger, because of the square.
- Keep every number in base units (kg, m, s) or the joules will not come out right.
Related guides
- Solve a constant-acceleration motion problemUse s = ut + ½at² and v² = u² + 2as to find distance and final speed.
- Use Ohm's law and parallel resistorsFind the combined resistance of two resistors in parallel and then the current from V = IR.
- Use a physical constant in a formulaEnter constants such as the speed of light correctly, store them for reuse, and see them in the Units lab.