New in 2.0
Showdown
New maps, a new one every day.
Showdown now plays a different map every day, and three new arenas each bring their own tricks: Sunken Coliseum, Splitrock Passes and Mushroom Hollow, with gates, rockfalls, bounce pads, braziers, breezes and spore clouds. Creature Heist adds two new maps, Monolith Ring and Hedge Garden.
Supers, rebuilt
14 Supers have new mechanics, and evolved creatures cast bigger, more dramatic ones. Specials are retired, so the SUPER button now sits in easy reach on the right.
A creature page worth opening
Watch or test any Super in the arena before you battle, and see every creature's trophy tier on your Home podium and your friends' podiums.
Fairer fights, friendlier start
The weakest creatures got a boost and the starter trio is evened out. New trainers get a guided tutorial arena for a friendlier first battle, a bot takes over if a player goes idle so the match keeps going, and collecting an egg or leveling up now gets a proper celebration.
Sharper Sanctuary in 2.0.1
Every Sanctuary building, icon and prop is redrawn in higher resolution, with a new look for the roads between buildings. The Nursery's Combos to Discover now lists every recipe with parent names and shows which you can breed right now, and iPad gets consistent back buttons, larger Shop tabs and a cleaner Profile.
Creature pages and mysteries in 2.0.2
The creature page is redesigned, with evolution rows that track your training, a Matchups card (plus a type wheel on iPad) and Practice beside Sell. Undiscovered creatures now show as ??? silhouettes with a type hint, the Missing Creatures sheet is redrawn, and Trophy Road gains mystery-creature stops. Reaching Stage 2 now takes eight trophy-earning finishes with that creature, and selling or breeding your last fighter warns you first.