Trick-taking, rummy and casual favorites.
Trick-taking · 4 players
Dodge every heart and the queen of spades.
How it plays
Pass three cards, then follow suit if you can. Each heart you take costs a point and the queen of spades costs 13. Take them all and you shoot the moon instead. Lowest score when someone reaches 100 wins.
Free foreverNearby play
Trick-taking · 4, in partnerships players
Bid your tricks with a partner. Spades are always trump.
How it plays
Each player bids how many tricks they expect to win, or bids nil. Your side scores its bid when it makes it and loses it when it falls short; extra tricks pile up as bags that eventually cost you.
Free foreverNearby play
Trick-taking · 4, in partnerships players
The fast 24-card partnership game, with bowers.
How it plays
Order up the turned card or name a trump suit. The jack of trump and its same-color twin become the top cards. Take three of five tricks to score; take all five, or go alone, for more.
Free foreverNearby play
Trick-taking · 4, in partnerships players
The classic partnership game. Trump is the last card dealt.
How it plays
No bidding: the dealer turns up the last card for trump. Follow suit when you can, and every trick past six scores a point for your side.
Table PassNearby play
Trick-taking · 4, in partnerships players
Bid for the kitty, call trump, uptown or downtown.
How it plays
Bid books and a direction: uptown, where high cards win, or downtown, where low cards win. The winner takes the kitty and names trump or no trump. Jokers rank at the top of trump.
Table PassNearby play
Trick-taking · 4, in partnerships players
Meld, bid and take counters with a 48-card deck.
How it plays
Bid on what your side will score, name trump, then show melds like runs and marriages. Aces, tens and kings won in tricks add counters toward the contract.
Table PassNearby play
Trick-taking · 3 to 7 players
Hands grow and shrink. Bid exactly what you take.
How it plays
The deal starts at one card, climbs to the biggest hand and comes back down. Each hand, bid exactly how many tricks you will win: hit it to score, miss it and score nothing.
Table PassNearby play
Rummy · 2 players
Build sets and runs, then knock or go gin.
How it plays
Draw and discard to turn ten cards into sets and runs. Knock when your leftover points are low, or go gin with none at all. First to 100 wins.
Free forever
Rummy · 2 to 8 players
Meld for points, lay off on anyone, race to 500.
How it plays
Take from the discard pile, even deep into it, as long as you meld the card you dig for. Melded cards score, cards left in hand count against you.
Table Pass
Rummy · 2 to 4 players
Partnership melding with wild cards and a frozen pile.
How it plays
Two decks, jokers and twos wild. Build melds of seven, called canastas, to go out, and grab the discard pile when you can. Red threes are bonuses.
Table Pass
Rummy · 2 to 6 players
Play through your hand, then your foot.
How it plays
Each player gets two piles. Finish the first, pick up the second, and build clean and dirty books with your partner before anyone can go out.
Table Pass
Casual favorites · 2 to 5 players
Match suit or rank. Eights are wild.
How it plays
Play a card that matches the top card by suit or rank, or an eight to change the suit. First to empty their hand wins the round.
Table Pass
Casual favorites · 2 to 5 players
Ask for ranks and collect books of four.
How it plays
Ask another player for a rank you hold. If they have it, they hand it over; if not, go fish. Most books of four wins.
Table Pass
Casual favorites · 2 to 5 players
Pair off, and do not get stuck with the odd queen.
How it plays
Draw a card from your neighbor and pair off what you can. Whoever is left holding the lone queen loses.
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Casual favorites · 3 to 5 players
Shed cards in sets. Climb to the top seat.
How it plays
Play higher singles, pairs or triples, or pass. The first out becomes President for the next hand and gets the best cards.
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Casual favorites · 2 to 4 players
Flip, swap and pair columns for the lowest score.
How it plays
Six face-down cards in front of you. Swap in better cards and match columns to cancel them out. Nine holes, lowest total wins.
Table Pass