Natural family
Natural Color Graphing quick reference
A color graphing calculator with natural math input. The MAIN MENU opens apps for calculating, statistics, graphing, tables and equations, and the six F keys under the screen run whatever labels the bottom bar shows. Graphs are drawn in color, with trace, zoom and solve tools.
Main screen: Press MENU then 1 to open Run-Matrix, the main calculation screen. Press EXIT to back out of a bar or screen, and SHIFT then EXIT (QUIT) to return to the app start. · Shift layer: SHIFT · Second layer: ALPHA
Keys
F1
- F1
- Runs the first soft key shown on the bottom bar.
- SHIFTTRACE
- TRACE: moves a cursor along the graph and reads coordinates.
F2
- F2
- Runs the second soft key on the bottom bar.
- SHIFTZOOM
- ZOOM: opens the zoom tools such as box, in, out and auto.
F3
- F3
- Runs the third soft key on the bottom bar.
- SHIFTV-WIN
- V-WIN: sets the viewing window range.
F4
- F4
- Runs the fourth soft key on the bottom bar.
- SHIFTSKETCH
- SKETCH: draws a tangent, normal or clears sketches.
F5
- F5
- Runs the fifth soft key on the bottom bar.
- SHIFTG-SOLV
- G-SOLV: finds roots, extremes, intersections and integrals on the graph.
F6
- F6
- Runs the sixth soft key, or pages the bar when it shows an arrow.
- SHIFTG⇔T
- G⇔T: switches between the graph and its function list or table.
SHIFT
- SHIFT
- Selects the gold function printed above the next key.
OPTN
- OPTN
- Opens the option menu on the F keys in Run-Matrix.
VARS
- VARS
- Opens the variable menu in Run-Matrix, with graph functions Y and r.
MENU
- MENU
- Opens the MAIN MENU of apps.
- SHIFTSET UP
- SET UP: opens the settings list.
◀
- ◀
- Moves the cursor left, or the selection in menus and lists.
▲
- ▲
- Moves up, or recalls earlier entries on an empty line.
ALPHA
- ALPHA
- Selects the red letter printed above the next key.
- SHIFTA-LOCK
- A-LOCK: keeps the letter layer on.
x²
- x²
- Squares the previous value.
- SHIFT√
- Square root template.
^
- ^
- Power template: base with an exponent box.
- SHIFTˣ√
- Root template with a root index.
- ALPHAθ
- The letter θ (theta).
EXIT
- EXIT
- Backs out of the current bar, menu or screen.
- SHIFTQUIT
- QUIT: returns to the start screen of the current app.
▼
- ▼
- Moves down, or steps forward through earlier entries.
▶
- ▶
- Moves the cursor right, or the selection in menus.
X,θ,T
- X,θ,T
- Types the variable of the current app: X, θ or T.
- SHIFT∠
- ∠: separates modulus and angle for a polar complex number.
- ALPHAA
- Variable A.
log
- log
- Base-10 logarithm.
- SHIFT10ˣ
- 10 raised to a power.
- ALPHAB
- Variable B.
ln
- ln
- Natural logarithm.
- SHIFTeˣ
- e raised to a power.
- ALPHAC
- Variable C.
sin
- sin
- Sine.
- SHIFTsin⁻¹
- Inverse sine.
- ALPHAD
- Variable D.
cos
- cos
- Cosine.
- SHIFTcos⁻¹
- Inverse cosine.
- ALPHAE
- Variable E.
tan
- tan
- Tangent.
- SHIFTtan⁻¹
- Inverse tangent.
- ALPHAF
- Variable F.
/
- /
- Fraction template with numerator and denominator.
- SHIFT/
- Mixed-number template.
- ALPHAG
- Variable G.
S⇔D
- S⇔D
- Switches the last answer between exact and decimal form.
- SHIFTab/c⇔d/c
- Switches between mixed and improper fractions.
- ALPHAH
- Variable H.
(
- (
- Opens a parenthesis.
- SHIFT∛
- Cube root template.
- ALPHAI
- Variable I.
)
- )
- Closes a parenthesis.
- SHIFTx⁻¹
- Reciprocal: raises to the power minus one.
- ALPHAJ
- Variable J.
,
- ,
- Separates arguments.
- ALPHAK
- Variable K.
→
- →
- Store arrow: puts a value into the variable that follows.
- ALPHAL
- Variable L.
7
- 7
- Digit 7.
- ALPHAM
- Variable M.
8
- 8
- Digit 8.
- ALPHAN
- Variable N.
9
- 9
- Digit 9.
- ALPHAO
- Variable O.
DEL
- DEL
- Deletes the character at the cursor.
- SHIFTINS
- INS: insert mode; has no effect here.
AC/ON
- AC/ON
- Clears the current line, or turns the calculator on.
- SHIFTOFF
- OFF: switches off; has no effect here.
4
- 4
- Digit 4.
- ALPHAP
- Variable P.
5
- 5
- Digit 5.
- ALPHAQ
- Variable Q.
6
- 6
- Digit 6.
- ALPHAR
- Variable R.
×
- ×
- Multiplies.
- SHIFT{
- Left curly brace for list entry.
- ALPHAS
- Variable S.
÷
- ÷
- Divides.
- SHIFT}
- Right curly brace for list entry.
- ALPHAT
- Variable T.
1
- 1
- Digit 1.
- ALPHAU
- Variable U.
2
- 2
- Digit 2.
- ALPHAV
- Variable V.
3
- 3
- Digit 3.
- ALPHAW
- Variable W.
+
- +
- Adds.
- SHIFT[
- Left square bracket for matrix entry.
- ALPHAX
- Variable X.
−
- −
- Subtracts.
- SHIFT]
- Right square bracket for matrix entry.
- ALPHAY
- Variable Y.
0
- 0
- Digit 0.
- ALPHAZ
- Variable Z.
.
- .
- Decimal point.
- ALPHA=
- Equals sign.
×10ˣ
- ×10ˣ
- Times ten to a power: the exponent box follows.
- SHIFTπ
- π: the constant pi.
- ALPHAi
- The imaginary unit i.
(−)
- (−)
- Negative sign for the next number.
- SHIFTAns
- Ans: inserts the previous answer.
EXE
- EXE
- Evaluates the line, or confirms the selection.
Menus and screens
- MAIN MENU (MENU)
- Pick an app with the arrows and EXE, or press its number: 1 Run-Matrix, 2 Statistics, 3 Graph, 4 Table, 5 Equation. Recursion (6) is not available yet.
- Run-Matrix bar
- F2 DEL-H clears history, F3 MAT edits matrices A to F, F4 MATH inserts log base, abs, derivative, integral, sum and roots.
- OPTN
- In Run-Matrix, opens lists, matrix, complex, calculus, hyperbolic, probability, numeric and angle tools on the F keys.
- VARS
- In Run-Matrix, inserts graph function names Y and r.
- Statistics app
- Lists 1 to 6 editor. F1 GRAPH, F2 CALC (1-VAR, 2-VAR, regression), F3 TEST, F4 INTR, F5 DIST; F6 pages to DEL, DEL-ALL, INS.
- Graph and Table apps
- Function list: F1 SELECT, F2 DELETE, F3 TYPE, F4 TOOL (color), F6 DRAW (Graph) or SET and TABLE (Table).
- Graph screen
- SHIFT with F1 to F6 gives TRACE, ZOOM, V-WIN, SKETCH, G-SOLV and G⇔T (back to the list).
- Equation app
- F1 SIMUL (2 to 6 unknowns), F2 POLY (degree 2 to 6), F3 SOLVER for a single equation.
Modes and settings
- Input/Output
- SHIFT then MENU (SET UP): Math for natural display, Line for single-line entry.
- Angle
- Radian, degree or gradian. The start-up setting is radian.
- Frac Result
- Improper (d/c) or mixed (ab/c) fractions.
- Complex Mode
- Real only, rectangular a+bi, or polar r∠θ.
- Display and Digits
- Norm 1, Norm 2, Fix or Sci, with a digit count for the last two.
- Graph options
- Coord readout, Grid (off, on, line) and Axes on or off.
- A-LOCK
- SHIFT then ALPHA keeps the letter layer on until you press ALPHA again.
Tips
- The F-key labels at the bottom change with the app and menu; press SHIFT with an F key for the printed gold command.
- In Run-Matrix, starting a line with an operator uses the previous answer (Ans) automatically.
- Press S⇔D on an answer line to switch between exact and decimal form.
- Press the up arrow on an empty line to bring back a previous entry for editing.
- In the Graph app, type a function with X,θ,T, then F6 (DRAW); use SHIFT F3 (V-WIN) to set the viewing window.
- Letters need ALPHA first; store a value with the arrow key (→) and a variable letter.
Guides for this calculator
- Store a number in a variableSave a value under a letter so you can use it again in later calculations.
- Solve a quadratic equationFind the roots of x² − 5x + 6 = 0 with a polynomial solver or the quadratic formula.
- Solve a system of two equationsFind x and y when 2x + y = 5 and x − y = 1.
- Solve a system of three equationsFind x, y and z for three linked equations.
- Set degrees or radiansTell the calculator whether angles are measured in degrees or radians before you use sin, cos or tan.
- Find sine, cosine and tangentGet sin, cos or tan of an angle, here sin 50, cos 50 and tan 50 in degrees.
- Find an angle from a ratioUse the inverse trig functions (sin⁻¹, cos⁻¹, tan⁻¹) to turn a ratio back into an angle.
- Convert between degrees and radiansChange an angle from degrees to radians and back with the calculator.
- Solve a right triangleFind a missing side from the hypotenuse and an angle, and a missing angle from two sides.
- Use the law of sinesFind a side of any triangle when you know the opposite angle of another side and its length.
- Use the law of cosinesFind the third side of a triangle when you know two sides and the angle between them.
- Graph a sine wavePlot y = sin(x) in a trig-friendly window and find its peak at x = π ÷ 2.
- Secant, cosecant and cotangentGet sec, csc and cot by taking the reciprocal of cos, sin and tan.
- Convert between polar and rectangularTurn a point (x, y) into a distance r and an angle θ.
- Check unit circle valuesFind the exact values of sin, cos and tan at 30, 45 and 60 degrees.
- Hyperbolic functionsFind sinh, cosh and tanh with the hyperbolic menu.
- Graph a functionType an equation such as y = x² − 4 and draw its graph, then check a point on it.
- Set the graph windowChoose the x and y ranges that the graph screen shows.
- Zoom in and out of a graphUse the zoom tools to magnify a graph or bring back a standard view.
- Trace a graphMove a cursor along a curve to read its x and y values, or jump straight to a chosen x.
- Make a table of valuesList x and f(x) side by side for a function, starting wherever you like.
- Find where two graphs meetFind the point where two curves cross, such as y = x² and y = x + 2.
- Find the zeros (roots) of a graphFind where a curve crosses the x-axis. The example is y = x² − 4, with zeros at x = -2 and x = 2.
- Find a maximum or minimumFind the lowest or highest point of a curve, such as the vertex of y = x² − 2x.
- Work with logarithmsFind log base 10 of a number and undo it with 10 to a power.
- Natural logs and the number eUse ln and eˣ, the natural log and its inverse, based on e ≈ 2.71828.
- Logarithm with any baseFind a log such as log base 2 of 20 by dividing two natural logs.
- Exponential growthFind what a quantity grows to at a fixed percentage rate, and how long it takes to double.
- Complex numbersMultiply complex numbers like (3 + 4i)(1 − 2i) and find a size (modulus) such as |3 + 4i|.
- Enter and multiply matricesStore the matrix [[1, 2], [3, 4]] and multiply it by itself.
- Matrix determinant and inverseFind the determinant and inverse of [[1, 2], [3, 4]].
- Sum a sequence or seriesAdd up the first terms of a sequence, such as 1 + 3 + 5 + … + 19, which comes to 100.
- Graph parametric equationsDraw a curve from x(t) and y(t), such as a circle from cos t and sin t.
- Graph polar equationsDraw curves given as r in terms of θ, such as the three-petal rose r = 2 sin(3θ).
- Find the slope of a function at a pointGet the derivative of a function at one x value as a decimal, using the built-in derivative function.
- Find a definite integralWork out the integral of a function between two x values and get a number.
- Shade the area under a graphDraw a curve and let the graph tools find and shade the area between it and the x-axis.
- Read the slope from a graphGraph a function and move to a point to see dy/dx, the slope of the curve there.
- Find the equation of a tangent lineUse the derivative to get the slope at a point, then build the line y = m(x − a) + f(a).
- Add up a series (sigma notation)Find the sum of an expression as the counter runs from a start to an end value.
- Enter data into a listType a set of numbers into a list so you can summarise, plot or fit them.
- Find the mean and spread of one listGet the count, sum, mean and standard deviation of a list of numbers in one go.
- Summarise paired data (x and y)Get the means, spreads and cross-product sum for two lists of numbers that go together.
- Fit a straight line to dataFind the least-squares line y = ax + b that best matches a set of points.
- Fit a parabola to dataFind the curve y = ax² + bx + c that best matches points that bend.
- Find the mean, median and modeWork out the average (mean), the middle value (median) and the most common value (mode) of a list.
- Use frequencies (how many times each value occurs)Enter each value once with a count beside it instead of typing it over and over.
- Find a probability on a normal curveWork out the chance that a normally distributed value lands between two numbers.
- Find the value for a given percentileGo backwards from an area on the normal curve to the number that cuts it off.
- Binomial probabilitiesFind the chance of getting exactly a certain number of successes in a fixed number of tries.
- Poisson probabilitiesFind the chance of a certain number of events in a fixed time or space, given their average rate.
- Generate random numbersGet a random decimal between 0 and 1, or a random whole number in a range such as a dice roll.
- Count arrangements and selections (nPr and nCr)Count how many ways to arrange or choose items from a group.
- Calculate a factorialMultiply a whole number by every whole number below it, such as 6! = 720.
- Draw a scatter plotPlot paired data as dots so you can see whether a pattern is there.